Everything Totally Explained


Ask & we'll explain, totally!
Packet switching
Totally Explained


  NEW! All the latest news in the worlds of computer gaming, entertainment, the environment,  
finance, health, politics, science, stocks & shares, technology and much, much, more.  


View this entry using RSS

Everything about Packet Switched totally explained

Packet switching is a communications paradigm in which packets (discrete blocks of data) are routed between nodes over data links shared with other traffic. In each network node, packets are queued or buffered, resulting in variable delay. This contrasts with the other principal paradigm, circuit switching, which sets up a limited number of constant bit rate and constant delay connections between nodes for their exclusive use for the duration of the communication. Packet mode or packet-oriented communication may be utilized with or without a packet switch, in the latter case directly between two hosts. Examples of that are point-to-point data links, digital video and audio broadcasting or a shared physical medium, such as a bus network, ring network, or hub network.
   Packet mode communication is a statistical multiplexing technique, also known as a dynamic bandwidth allocation method, where a physical communication channel is effectively divided into an arbitrary number of logical variable bit-rate channels or data streams. Each logical stream consists of a sequence of packets, which normally are forwarded by a network node asynchronously in a first-come first-serve fashion. Alternatively, the packets may be forwarded according to some scheduling discipline for fair queuing or differentiated and/or guaranteed Quality of service. In case of a shared physical media, the packets may be delivered according to some packet-mode multiple access scheme.
   The service actually provided to the user by networks using packet switching internally to the network can be datagrams (connectionless messages), and/or virtual circuit switching (also known as connection oriented). Some connectionless protocols are Ethernet, IP, and UDP; connection oriented protocols include X.25, Frame relay, Asynchronous Transfer Mode (ATM), Multiprotocol Label Switching (MPLS), and TCP.
It's also entirely possible to have to weigh the various metrics against each other. For example, reducing the hop count could increase the latency to an unacceptable limit and some kind of balance would need to be found. For multi-parameter optimization, some form of optimization may be needed.
   Once a route is determined for a packet, it's entirely possible that the route may change for the next packet, thus leading to a case where packets from the same source headed to the same destination could be routed differently.
   Packet switching influenced the development of the Actor model of concurrent computation in which messages sent to the same address may be delivered in an order different from the order in which they were sent.

Packet switching in networks

Packet switching is used to optimize the use of the channel capacity available in a WAN network, to minimize the transmission latency (for example the time it takes for data to pass across the network), and to increase robustness of communication.
   The most well-known use of packet switching is the Internet and local area networks. The Internet uses the Internet protocol suite over a variety of data link layer protocols. For example, Ethernet and Frame relay are very common. Newer mobile phone technologies (for example, GPRS, I-mode) also use packet switching. X.25 is a notable use of packet switching in that, despite being based on packet switching methods, it provided virtual circuits to the user. These virtual circuits carry variable-length packets. In 1978, X.25 was used to provide the first international and commercial packet switching network, the International Packet Switched Service (IPSS). Asynchronous Transfer Mode (ATM) also is a virtual circuit technology, which uses fixed-length cell relay connection oriented packet switching.
   Datagram packet switching is also called connectionless networking because no connections are established. Technologies such as Multiprotocol Label Switching (MPLS) and the Resource Reservation Protocol (RSVP) create virtual circuits on top of datagram networks. Virtual circuits are especially useful in building robust failover mechanisms and allocating bandwidth for delay-sensitive applications.
   MPLS and its predecessors, as well as ATM, have been called "fast packet" technologies. MPLS, indeed, has been called "ATM without cells" . Modern routers, however, don't require these technologies to be able to forward variable-length packets at multigigabit speeds accross the network.

History of packet switching

The concept of packet switching was first explored by Paul Baran in the early 1960's, and then independently a few years later by Donald Davies (Abbate, 2000). Leonard Kleinrock conducted early research in queueing theory which would be important in packet switching, and published a book in the related field of digital message switching (without the packets) in 1961; he also later played a leading role in building and management of the world's first packet switched network, the ARPANET.
   Baran developed the concept of packet switching during his research at the RAND Corporation for the US Air Force into survivable communications networks, first presented to the Air Force in the summer of 1961 as briefing B-265 then published as RAND Paper P-2626 in 1962 (External Link), and then including and expanding somewhat within a series of eleven papers titled On Distributed Communications in 1964 (External Link). Baran's P-2626 paper described a general architecture for a large-scale, distributed, survivable communications network. The paper focuses on three key ideas: first, use of a decentralized network with multiple paths between any two points; and second, dividing complete user messages into what he called message blocks (later called packets); then third, delivery of these messages by store and forward switching.
   Baran's study made its way to Robert Taylor and J.C.R. Licklider at the Information Processing Technology Office, both wide-area network evangelists, and it helped influence Lawrence Roberts to adopt the technology when Taylor put him in charge of development of the ARPANET.
   Baran's packet switching work was similar to the research performed independently by Donald Davies at the National Physical Laboratory, UK. In 1965, Davies developed the concept of packet switched networks and proposed development of a UK wide network. He gave a talk on the proposal in 1966, after which a person from the Ministry of Defense told him about Baran's work. Davies met Lawrence Roberts at the 1967 ACM Symposium on Operating System Principles, bringing the two groups together.
   Interestingly, Davies had chosen some of the same parameters for his original network design as Baran, such as a packet size of 1024 bits. Roberts and the ARPANET team took the name "packet switching" itself from Davies's work.

Further Information

Get more info on 'Packet Switched'.


External Link Exchanges

Do you know how hard it is to get a link from a large encyclopaedia? Well we're different and will prove it. To get a link from us just add the following HTML to your site on a relevant page:

    <a href="http://packet_switching.totallyexplained.com">Packet switching Totally Explained</a>

Then simply click through this link from your web page. Our crawlers will verify your link, extract the title of your web page and instantly add a link back to it. If you like you can remove the words Totally Explained and embed the link in article text.
   As long as your link remains in place, we'll keep our link to you right here. Please play fair - our crawlers are watching. Your site must be closely related to this one's topic. Any kind of spamming, dubious practises or removing the link will result in your link from us being dropped and, potentially, your whole site being banned.



Copyright © 2007-8 totallyexplained.com | Licensed under the GNU Free Documentation License | Site Map
This article contains text from the Wikipedia article Packet switching (History) and is released under the GFDL | RSS Version